TY - GEN
T1 - Using Mr. MAPp for lower limb phantom pain management
AU - Bahirat, Kanchan
AU - Raval, Gargi
AU - Chung, Yu Yen
AU - Desai, Kevin
AU - Riegler, Michael
AU - Annaswamy, Thiru
AU - Prabhakaran, Balakrishnan
PY - 2019/10/15
Y1 - 2019/10/15
N2 - Phantom pain is a chronic pain that is experienced as a vivid sensation stemming from the missing limb. From traditional mirror box to virtual reality-based approaches, a wide spectrum of treatments using mimic feedback of the amputated limb have been developed for alleviating phantom limb pain. In our previous work, Mixed reality-based framework for MAnaging Phantom Pain (Mr.MAPP) was presented and used to generate a virtual phantom upper limb, in real time, to manage the phantom pain. However, amputation of the lower limb is more common than that of the upper limb. Hence, in this paper, on top of demonstrating the reproducibility of the Mr.MAPP framework for upper limb, we extend it to manage lower limb phantom pain as well. Unlike an upper limb amputee, a patient with lower limb amputated is constrained to perform the training procedure in a sitting posture. Accordingly, virtual training games are designed for lower limb exercises with sitting posture such as knee flexion and extension, ankle dorsiflexion and tandem coordinated movement. Finally, the technical details of the system setup for playing the training games are introduced.
AB - Phantom pain is a chronic pain that is experienced as a vivid sensation stemming from the missing limb. From traditional mirror box to virtual reality-based approaches, a wide spectrum of treatments using mimic feedback of the amputated limb have been developed for alleviating phantom limb pain. In our previous work, Mixed reality-based framework for MAnaging Phantom Pain (Mr.MAPP) was presented and used to generate a virtual phantom upper limb, in real time, to manage the phantom pain. However, amputation of the lower limb is more common than that of the upper limb. Hence, in this paper, on top of demonstrating the reproducibility of the Mr.MAPP framework for upper limb, we extend it to manage lower limb phantom pain as well. Unlike an upper limb amputee, a patient with lower limb amputated is constrained to perform the training procedure in a sitting posture. Accordingly, virtual training games are designed for lower limb exercises with sitting posture such as knee flexion and extension, ankle dorsiflexion and tandem coordinated movement. Finally, the technical details of the system setup for playing the training games are introduced.
KW - Augmented Virtuality
KW - Mixed Reality
KW - Phantom Pain Management
UR - http://www.scopus.com/inward/record.url?scp=85074849400&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85074849400&partnerID=8YFLogxK
U2 - 10.1145/3343031.3351165
DO - 10.1145/3343031.3351165
M3 - Conference contribution
T3 - MM 2019 - Proceedings of the 27th ACM International Conference on Multimedia
SP - 1071
EP - 1075
BT - MM 2019 - Proceedings of the 27th ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
T2 - 27th ACM International Conference on Multimedia, MM 2019
Y2 - 21 October 2019 through 25 October 2019
ER -