A fixed point proximity method for extended contact manipulation of deformable bodies with pivoted tools in multimodal virtual environments

Ganesh Sankaranarayanan, Zhonghua Lu, Suvranu De

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the real world, tools used for manipulation are pivoted with specialized tips for specific functions including grasping and cutting. Manipulating deformable virtual objects with them involves maintaining extended contact, which is difficult due to the variations in applied force. Our method consists in selecting a fixed set of points on the jaws of a pivoted tool, and placing them either equidistant or according to the geometry of the tool. Vertex and triangle proximities are calculated for each of the interacting deformable objects for collision detection. This method was successfully tested in a surgical simulation scenario where a deformable omental fat model was grasped and retracted while maintaining full contact with the pivoted tool tip at all times.

Original languageEnglish (US)
Title of host publicationMedicine Meets Virtual Reality 18
Subtitle of host publicationNextMed, MMVR18
PublisherIOS Press
Pages555-559
Number of pages5
ISBN (Print)9781607507055
DOIs
StatePublished - 2011
Externally publishedYes

Publication series

NameStudies in Health Technology and Informatics
Volume163
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Keywords

  • Collision detection
  • Haptics
  • Virtual environments

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

Fingerprint

Dive into the research topics of 'A fixed point proximity method for extended contact manipulation of deformable bodies with pivoted tools in multimodal virtual environments'. Together they form a unique fingerprint.

Cite this